logo in.line


is a a demo and a game. Projecting a moving line on the floor, the users      will follow the line trough an arianna-based application.

The user win if  he/she is capable of following the line in the shortest time and without leaving the line as much as possible. The line can be projected on the floor, or as a virtual line shown on the telephone display.

Aim of the game is to learn how to use logo_a_3 and get the users familiar with the system. Learning trough game is the main scope of  In.line.

The line during the game will present also some deviations and/or  stops.

The game will have multiple level of difficulties depending on the goal one would like to reach.

Reach the goal and win!